Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Saturday, 9 January 2016

Infinite Possibilities: Part 2: Getting started with the Yu Jing

Hi Everyone.

Medge back, this time with the second installment of my Infinity series. This time I though I would go in to slightly more detail about my Yu Jing Army, starting with what models I bought first, why I chose them, and how I painted them.

But before all that I want to show you my Nomads and my PanOceania.

As the first army I really bought in to, I still really like the Nomads. A big part of me wants to go back to them some day (probably soon), but I'm so far down the path with my Yu Jing that turning away from the Jade Empire now seems too much like betrayal! Fortunately I still have a number of unpainted, or partially painted, models for the Nomads which I can turn to for a painting change at some point (and probably will do!).


The models from this photo were painted close to 18 months ago now, and still have only a single game under their belt. That's quite sad, right?

In contrast, my PanOceania models were painted a lot more recently (only about 5 months ago) as part of my first big project after arriving in Cambridge. My local group were looking at getting into the game, and I excitedly painted up my PanO only to swap to Yu Jing at the last moment because another player expressed an interest in playing PanO.


I really love these guys. The sky blue was a joy to paint after so long painting Red (Word Bearers and then Nomads), and the clean, Sci-Fi aesthetic of the PanO heavy army just leaps out at me. I will be revisiting this army at some point (if/when I get through my Yu Jing backlog of painting), so expect to see more of these models!

The reason I chose to show those small collections was not just to show off the models, but as a reference point for collecting the armies. With both my Nomads and my PanO I had limited intention of playing bigger games; the Nomads were collected when no-one in my community was playing, and the PanO have only been expanded after I swapped to Yu Jing. The models I bought for these armies were motivated by the rule of cool; great looking models that would be awesome to paint (and they were!). I've since gone back and looked over the army lists and they're missing a few pieces that would make them work as coherent armies. That's not to say they couldn't be played as armies, but they'd struggle to be competitive in a real game.

Getting Started with the Yu Jing

I made the decision to swap to Yu Jing following a conversation with my local gaming community. A few people had already started painting up Nomad and PanOceania models, and I wanted to play something different. The motivation behind a lot of my Yu Jing purchases have been a little different to my PanO and Nomads. I was primarily looking to build a competitive, tournament legal force, and so my decisions were more about what the force needed, rather than what looked cool. My initial purchase, however, was based on rule of cool.

The Yu  Jing model range comes with three starter sets; the Yu Jing 'Vanilla' starter set, along with Sectorial starter set's for the Imperial Service and the Japanese Sectorial Army (JSA) Starter set.

The three starter armies available for the Yu Jing - images taken from the Corvus Belli e-store


I mentioned Sectorials briefly in Part 1 of this series, but I'll explain them in a little more detail now.

The factions within the Infinity universe represent huge, planet-spanning empires or organisations. These large factions are made up on a number of sub-populations and sub-cultures based on their history, culture, beliefs, practices, politics, etc. The Combined Army are the clearest example of this, since the entire faction is made up of a dozen difference races, each with their own unique cultural background, that work together for the benefit of the faction. The same types of division exist within all the human factions of Infinity, based on the customs and heritage of the faction. 
The Infinity rules system allows players to chose to play one of these sub-factions as a bespoke army, known as a sectorial. Sectorial armies require the player to make a large sacrifice in the pool of models they can choose from, limiting themselves to those only the models from their sectorial. In exchange for this sacrifice, sectorial armies allow players to form small squads, or fireteams, from similar types of units. Fireteams allow players to use their turn more efficently, and convey benefits to the fireteam by providing certain special rules and bonus to combat based on squad size.
I'll get back on track now before I go too far down the 'Vanilla vs Sectorial' list - that'll be a topic of a later blog post.

Back to the Yu Jing!

At the time of writing, Yu Jing have two sectorials; the Imperial Service and the JSA. 

The Imperial Service are the secret police - the black hand of the Emperor tasked with protecting the Jade Empire from dissidents and traitors. Whilst their skills are normally employed within the Empire, somethings the emperor must extend his reach beyond the Jade Empire in order to accomplish his goals.

The JSA are the Japanese-themed sectorial - the Space Samurai. In the origins of the Yu Jing, Japan was one of the last nations to become part of the Empire. Many of the Japanese populace the decision to become part of the Yu Jing was a betrayal of their culture and heritage. The Japanese population remain fiercely proud of the culture, and keep their old traditions alive despite the pressure from the state. Naturally, the Japanese are seen as outsiders within Yu Jing because of their resistance to embrace widespread culture. The Japanese have been allowed to keep their own standing army which reports directly to the normal Yu Jing military command. Featuring a number of samurai-themed soldiers, the Japanese army are primarily used as expendable light infantry by Yu Jing high command. 

I picked the Imperial Service (IS). I was originally drawn towards the JSA, given my love of Samurai (hence the Bushido models featuring on this page). However, I used to play Warzone Resurrection a lot, and my preferred faction in Warzone was Mishima - the Japanese Megacorporation. Having already collected a number of 'Space Samurai' I opted for the IS, mostly their models looked a little newer than the standard starter set.

Imperial Service Sectorial Stater set. From left to right: Wu Ming with a Shotgun, Imperial Agent (Pheasant Rank) with a CCW, Hsien with Multi-rifle, Celestial Guard with Shotgun, and two Celestial Guard with Combi-rifles.

Since my first games had been played against a USAriadna force I decided to base my models on a kind of rocky/ overgrown base to represent the wooded mountains of Hope (the Ariadna homeworld). I went for the standard orange and grey paint scheme shown on the website for the Imperial Agent, Celestial Guard and Wu Ming. For the Hsien I opted for the standard yellow and green scheme. One of the reasons I chose Yu Jing over the other factions that weren't played in my local community was the opportunity to paint orange and yellow, something very different, and so far I haven't been disappointed.

As with all of my painting, I use the Citadel Paints (sold by Games Workshop).
For the Celestial Guard I used the follow colours:
The orange was painted using a base coat of Jokaero Orange, followed by a Purple wash, then a layer (or two) of Troll Slayer Orange.
The grey were painted using a basecoat of Skavenblight Dinge, followed by a Nuln Oil wash and the a second layer of Skavenblight Dinge.
The trousers were painted used a base of Castellan Green, followed by a wash with Athonian Camoshade and a second layer of Castellan green over the raised areas.

For the Wu Ming, I used the same method as above for the orange, but the Grey was painted using a Skavenlight Dinge base, followed by a Nuln Oil wash and a final layer of Mechanicus Standard Grey. The metallic sections of his armour were painted using Leadbelcher followed by a Nuln Oil wash, and a second coat of Leadbelcher over the raised edges.

For the yellow armor of the Hsien I used a base layer of Averland Sunset, followed by a wash of Seraphim Sepia. Layers of Averland Sunset were applied to the raised areas, followed by a highlight with Yriel Yellow. The yellow has been the only colour I've really applied a highlight to so far, since it looked too dark on the model without it, and I imagined the Hsien to have more ornate armour than the Celestial Guard, Wu Ming or Imperial Agent.
For the Hsien's green coat, worn over his armour, I used a base layer of Castellan Green, followed by a wash with Biel Tan Green, followed by a another layer of Castellan Green with highlights of Loren Forest. Small patches on the coat are a darker green, and were painted using a base layer of Caliban Green, followed by a Biel Tan Green a wash. The metallic sections were painted in the same way as Wu Ming.
The spines on the back of his back were painted using a base layer of Stegadon Scale Green, followed by a thin layer of Sotek Green and a highlight with
Temple Guard Blue.

The orange armor, green trousers and grey armor panels on the Imperial Agent were painted in the same as a the Celestial Guard. His tabard and cloak were painted using a base layer of Stegadon Scale Green, followed by a thin layer of Sotek green on the raised edges and a highlight of Sybarite Green. The edges of the cloak were painted using a a layer of Balor Brown, followed by a Seraphim Sepia wash, a layer of Zamzi Desert and a highlight of Averland Sunset to look like a golden-coloured fabric. His Hair was painted by drybrushing Sybarite Green over a base layer of Kabalite green. His sword was painted using a base coat of Balthasar Gold, followed by a Seraphim Sepia wash and a highlight with Ironbreaker. The mask and chest were painted using a Celestra Grey base, followed by a Nuln Oil wash and a Ulthuan Grey second layer.

All in all, I think this took me about 2 weeks to finish. It comes to about 140 points (1/3rd of which is the Hsien) making it one of the more points-heavy starter sets, but also a good set for starter games. I've used the Hsien in almost every game I've played so far - he's a very strong unit that I'm possibly a bit over-eager with (so he dies... a lot). The Imperial Agent is becoming a more common pick for me thanks to his special rules. The Wu Ming is my most under used model, but I plan on making some changes to that soon. The Celestial Guard from this box haven't been used as much as they could as I favour Celestial Guard with different weapon options. Nevertheless, it was a great box to start me on the road with the Imperial Service.

Next Blog Post in the Infinity Series I'll talk a little more about what I use these different models for, and what I added to the army after this starter set and why.
I hope you've enjoyed reading this, and will come back for the rest of the series.

Thanks everyone, and have fun!

Medge

Saturday, 2 January 2016

Bushido: Prefecture of Ryu - Unboxing and Assembling Takashi Akio

Bushido

Not a game I know a lot about, nor a game I'm likely to play a lot of. Nothing wrong with the game system I'm sure, and I know Beasts of War cover it quite a lot (so it's probably very good), but more because I don't know how many people in and around Cambridge will want to play it. (By the way, if you are local to Cambridge, then please do let me know if you do!)

That being said, they make some pretty stunning models. Really stunning models! And as a bit of a Japanophile, I was immediate in love with the models as soon as I saw them.

Knowing this, my girlfriend decided to buy me a model for Christmas: Akio Takasi.

Image taken from Bushido's webstore

So I thought I would do another unboxing/ assembly review, for anyone out there that's interested in getting into Bushido.

Unboxing and First Impression

As with a lot of Skimish games, Akio is supplied in a single blister, as shown below


Within the blister, you get the model's stat card, a small artwork insert and the model itself. The packaging is perfectly suitable to a model this size, and there was no problem with damage in transport. My only major concern with the items supplied is the lack of either assembly instructions, or an image of the full model.


Akio comes in six pieces; the main body, left and right arm, and then a small sprue containing his helmet details, and the wakizashi sheathed at his waist. There was no flash on any of the parts, meaning I could move straight on to the assembly.

Assembling the model

With no clear instructions, I had to constantly refer to the studio-painted image I've included at the top of this post for help with assembly. Unfortunately, the web store only has a single angle for the photo, making it tricky to assemble.
The arms and helmet crest were easy enough to assemble, with very clear pegs/ holes moulded onto the models. The Wakizashi proved more problematic, not in terms of the actual position but more the correct orientation/ alignment of the blade. It took a few attempts to get right, but overall only took about 15 mins to build.





Overall, I'm impressed. The quality of the cast, as you can hopefully see in the photos, is very good. There's plenty of details on the model to pick out, particularly for the texture on his armour.

I look forward to painting the model (soon!), and getting a completed model up to show you all.
As I mentioned earlier, I'm not sure yet whether Bushido will be a permanent feature on the blog, or whether it will just be a one off. I guess it will depend on how many views this post gets, and what comments you leave.

Would you like to see more posts like this? Would you like different games systems shown here, or just Warhammer 30k/ 40k, Infinity and Dropzone? Leave a comment and let me know!

Thanks for reading/ liking/ sharing everyone, and happy new year! Let's make 2016 a great hobby year!

Medge

Wednesday, 30 December 2015

I March for Macragge: Part 2. Mustering the Legion

The Ultramarines are finished!

And by finished, I mean I've completed one Squad... finished was a bit of an understatement!
These models were a joy to paint. Ultramarines are an idea I've been toying with for a while, and it was really nice to actually sit down and paint the boys in blue.

I hope you like them too.

I apologise in advance for the picture quality. I'm looking at trying to make a light box at home for taking photos for future blog posts, until then I hope you don't mind the shadows. 





I was going to give a number of step-by-step instructions on how I painted them, but I got too excited and just went for it!

I was a little nervous with the painting, as I wasn't quite sure how I was going to do the colours. Fortunately, I still had my copy of Warhammer Visions Issue 23 (from the Betrayal at Calth release) and it has a "Paint Splatter" article on painting Ultramarines.

Now the painting guide itself suggested a little too  much blue for me, so I followed the guide but also took some inspiration from the Citadel Studio copy of the the Betrayal at Calth boxed game (gold trim on the shoulders the biggest change from the solid blue scheme suggested in Paint Splatter).

The model were all undercoated Black before panting. On the recommendation of a friend, I base all my models using Halfords Black Primer - works just as well for plastic, resin and metal models as it would do for a car door! All paints were from the Citadel Range, and I used Games and Gears Ichiban Series brushes.

The blue armour was painted using a base coat of Macragge Blue, followed by a Nuln Oil wash, reapplied Macragge Blue everywhere bar the recesses and highlighted with Calgar Blue.

The silver details on the jump packs, bolt pistols and chainswords was painted using a base coat of Leadbelcher, Nuln Oil wash followed by a highlight with Ironbreaker.

The black casing for the bolt pistols and chainswords were painted using a base coat of Abaddon Black followed by a quick highlight with Mechanicus Standard Grey

The Gold Trim was painted using a base coat of Retributor Armour, Wash with Reikland Fleshshade then highlight with Liberator Gold.

The Chapter Symbol was painted Celestria Grey, followed by a wash with Nuln Oil, a layer of Ulthuan Grey and a highlight with White Scar.

The eyes were painted Abaddon Black, followed by successive layers Mephiston Red, Troll Slayer Orange and Flash Gitz yellow.

For the base, I used the Agrellan Earth Technical Paint. It was my first attempt using it for the 'cracked earth' texture, and I'm very impressed. It took about 4 hours to dry completely (3 hours more than suggested on the 'how to use' YouTube video), which isn't too bad actually.

All in all, I'm happy with how these have gone, and I'm looking forward to started some new Ultramarines shortly. I think, with Christmas now done, I'll be looking to get a copy of Betrayal at Calth to add to the collection.

To that end, what would people most like to see painted next? The Characters, Terminators, a Legion Tactical Squad or a Veteran Squad? I plan on picking up a copy of Horus Heresy Book V - Tempest too to help inform my decision, but any suggestions would be great!

Just as an update, I'm busy at work on a couple of things at the moment, so hopefully there will be some more finished projects soon!

Thanks all, and Happy New Year!

Medge

Tuesday, 29 December 2015

Dropzone Commander, Part 1: Shaltari Starter set - Unboxing and Assembling

Hey Everyone

I'm back again with the start of a new, ongoing project: Dropzone Commander!

Specifically, the Shaltari starter set I showed off in my Christmas swag post. 

I first got into Dropzone about a two years ago - whilst I was demo-ing for Prodos I had the chance to go to Salute 2013, and it was here I first saw Dropzone. The models looked great, very different from the Games Workshop stuff I was playing at the time, but I was too busy with the Horus Heresy to pick up another game.

Fast forward a year and I was back at Salute, this time as a guest. The Horus Heresy was behind me, and I was between games. Remembering Dropzone, I headed straight over to the Hawk stall and picked up a starter set. I've played a few beginner games with the UCM and Scourge and really enjoyed the simplicity of the core rules, and the scale of the game. Having struggled to play big games of 40k/ 30k because of the physical size of the games, the 10mm scale really appealed to me.

I never really picked up Dropzone last year as I was still trying to settle on a game, but that's all changed thanks to the Dropfleet Commander kickstarter. A lot of people in my new club have backed it, including me, and so I needed to get a Dropzone army to compliment that.

I love the style of the Shaltari, and so jumped straight to them as an army! As the first post in my Shaltari Series I'm going to do an Unboxing Review of the Shaltari Starter Set
So lets jump in!

First Impressions:


Like most of the starter sets within the Dropzone Commander range, the Shaltari starter comes with three flying transports, three anti-aircraft tanks, three standard tanks, two transports and some infantry bases. Fairly standard fare, and a great starter army - everything you need to play!

Opening the box


Straight out of the box, everything is exceptionally well packaged. All the components come sealed within a plastic bag to make sure nothing is lost during transit.

The box contains three main elements: Three sprues, assembly instructions and quick-start stat sheet, and the bases.


The three sprues are all identical, containing one of each tank, the flying transport, the land transport, and six infantry models to place on two bases. Theoretically you can get two bonus infantry bases and a bonus transport off the three sprues, making the set great value. The sprues are all plastic, and the quality is just as good as something like GW. No flash, great detail, sturdy and easy to clip and trim.


The inclusion of assembly instructions is great, and something that I've sorely missed over the last year building mostly Infinity models. Whilst most of the models in the kit are easy to assemble, it's still a very welcome addition to the box.
The inclusion of the rule reference sheet is amazing. You get the same sheet in the two player set, one for Scourge and one for UCM, and the fact you get it in a stand alone Starter is brilliant for the new player (like myself!). It also means that you don't need to buy a rule book to start playing straight away - a great and player-friendly addition!


The bases are standard fair - three clear plastic flying bases (with Hawk-widget) and four infantry bases. Unfortunately there are ONLY four bases, as it makes 6 of the Infantry models from one of the Sprues redundant. Shame, but you still get one free transport in the set!

Building the kits

Tomahawk Grav-tank

The Tomahawk is the main battle tank of the Shltari army, and the main ground-to-ground combat tank in the kit. The models themselves require one tiny piece of assembly, as can be seen in the image below


The tank is provided in two pieces; anti-grav chassis and gauss cannon turret. The turret simple fits into the socket provided, and can be glued in if needed. I've chosen to leave mine unglued for ease of painting, and to allow me to rotate the turrets in-game. The image above also shows off the great quality of the Dropzone models - the models are covered in amazing details.

Kukri Anti-Air Grav-tanks

The Kukri AA Grav-tanks are the standard AA tanks within the Shaltari set. Unlike the Tomahawk, they require slightly more assembly.


The Kukri shares a chassis with the Tomahawk, and comes with a two-part turret. For the more skilled modellers, the guns could probably be pinned to allow free vertical rotation within the turret housing. I've chosen to glue my guns at a 45-degree angle to make it look like they're shooting into the sky. Once the guns are glued to the turret, the turret simply slots into the chassis - easy!

Braves

Shaltari braves are the standard Infantry in the force. Four bases of three infantry each are included in the set, and they're as easy to build as the Tomahawks. Simply glue the single-piece infantry into the base - job done!



Haven Terragates

The Haven Terragate are the standard Shaltari 'Transport' - albeit using the Shaltari teleportation rules.


The Haven Terragates were the most challenging of the models to build. The model comes in seven parts; a nose, tail, two arch's that form the power matrix, the two anti-grav fins and teleportation cystal (shown on the left model).
To build the model I first glued the two arches to the nose, forming the power matrix. I then glued the tail to the end of the arches, completed the power ring (shown on the central model). 
Finally, I glued anti-grav fins under the nose and the crystal support to the underside of the tail (shown on the right model).
All three models took around 5 mins each to build - still nice and easy.

Eden Medium Gate

The Eden Gates are the medium sized flying gates, capable of teleporting all the vehicles provided within the starter set.


Like the Haven Terragate, the Eden Gate comes in seven pieces. Four of these pieces are two-pronged anti-grav platforms, used for the front four 'wings' of the Eden. Two more are three-pronged wings, used for the rear wings, with the final piece making the main Eden body. The body contains three recesses on each side for the wings to slide in to, making it very easy to assemble. The two rear wings have slightly wider guide pegs, making it impossible to slot them into the wrong part of the model. As with all the previous models, these little touches make the set very simple for the novice modeler. 

The Finished Set


All in all, it took about 35mins to put the whole thing together, including clipping all the models off the sprue. The assembly was easy enough (when required), the quality is fantastic and the detailing exceptional. 

Very, very impressed, and I cannot recommend enough.

I thoroughly look forward to painting these models up! All I need now is for the weather to calm down enough to get outside to undercoat the models!

I plan on using the Apache colour scheme for the force -  a nice forest green with gold. Should be fun to paint, and very different from the rest of the projects I have ongoing (Ultramarines, Blood Angels Death Company, Yu Jing and PanOceania and Bushido).

I'll get the finished models up when they're all painted, hopefully within the next few weeks, and then I'll ask for some advice on what to buy next! As always, any suggestions/ comments are always welcome.

Thanks again for reading, and remember to like/ follow/ share to those that you think might want to read.

Medge

Saturday, 26 December 2015

Blood Angels: The Black Rage: Part 1

Hey all!

Carrying on from my "Christmas Swag" post, I'm beginning a new series on the Blood Angels. It's been a good 3-4 years since I've done any 40k properly. For those of you that have read my "Story so far" post, you'll know that I used to really like the Blood Angels (well, as much as a Chaos-loving 20-year old can), so it's a genuinely exciting prospect to be doing some 40k again!

My decision to do Blood Angels was inspired by this:


A good friend of mine (Neil - who also has a blog and a painting/ modelling facebook page, look for Neilrh89 if you're interested) bought me this for Christmas. Two weeks ago I was actually complaining that it was a beautiful model, but too expensive to justify ever buying... so thanks for getting me out of that loop hole Neil!

About a year ago I tried to get back into 40k, with limited success. During that time I ended up buying the Blood Angels Codex, and Deathstorm; a pretty good bundle deal if ever there was one!
Whilst I'd already sold the Tyranids on, still had the Death Company sprue left over sitting in my bits box! Success!!

 
I love it when a plan comes together! (or... when luck pervades!)

So, armed with a new character and a set of troops to go with it, I embarked on a Christmas day building spree!!
After consulting the codex, I build the Death Company as you can see below. 

No frills or spills - I went for something generic for these guys. Bolt Pistols and Chainswords were the order of the day. Future versions, when I expand the squad, may see extra CC weapons, but for the time being I felt like going for simple was best. That being said, I did decide to equip the squad with Jump Packs to allow them to keep pace with the Chaplain.

It was an absolute joy to work with multi-part plastic miniatures again after spending so long using just metal miniatures (Infinity). I played around like a few poses before finishing of these. I'm pretty happy them!

Moving on to the Character, I couldn't resist doing a minor conversion here. My year of infinity made me itch for kit-bashing and converting, so I used a subtle one here.


A minor trim and reposition of the left arm see's my Chaplain soaring overhead his pistol into his enemies. The pistol was taken from the Death Company box; a clip at the wrist of both the original arm and the arm with the pistol means my chaplain gets to keep his ornate armor too! I imagine I'll use the pistol as the Relic weapon 'Fury of Baal'; a special plasma pistol that never overheats (excellent....)

So that makes six models with exceptionally detailed armor ready to paint!

Let the post Christmas fun begin!!

Hope you're all having an equally as exciting hobby-inspired christmas, have fun.

Medge

Friday, 25 December 2015

I March for Macragge! Part 1

Let me tell you... that's a little weird for me to say!

Quick backstory for those that don't know me/ haven't read my "Story so far" blog post:

I played in, and helped organise and write rules for, a Horus Heresy campaign that lasted three years (starting before the Forge World books were released, and finishing afterwards). During that time my Heresy army grew from a 1000pts Space Marine army, to a 7500pts Horus Heresy army with Daemon Allies...
It was big, flashy, and ultimately drove me over the edge Hobby-wise.

It was also a Word Bearers army (hence why I feel a little uneasy praising Macragge).
I've included a few photo's below just to show what the army was like, and how big it became:






















That army has since been sold off to fund other projects, mostly because I couldn't stand the idea of playing Horus Heresy anymore. The release of Betrayal at Calth has changed that. For the first time in a number of years I'm seeing 30k as an affordable hobby to start, and with all the new resin upgrade parts and a host of new kits available from Forge World it's now a good time to restart the hobby.

But what Legion? That's a big question, even though there are only 18 possible answers (17 at the time of writing, since there's no Space Puppies resin upgrades out yet!)

I sat down and had a good think, and eventually settled on the Ultramarines. Why? Well... they're cool. Visually they look heroic and strong, without the darker/ gothic imagery that some of the other Legions have. They're also loyalist, meaning my army is compatible with 30k and 40k (aesthetically speaking, along with rules). They're also a really nice blue... which is a weird thing to say I guess, but given my other recent painting projects (Yu Jing = Yellow/ Orange/ White, Nomads = Red/ Black and PanO = Sky/ Blue) I just fancied a change of colour, and the deep, regal blue of Ultramar is a perfect choice for a pallet change.

My first squad choice is an Assault Squad, show below.



Why an Assault Squad? Laziness/ cheapness basically! I still had a MkIV Assault pack laying around from two Christmases ago when I was really into HH. One cheap order to Forge World for the Ultramarines resin shoulders and these guys were complete.
As you can see from the photo's they've all been fitted with standard Bolt Pistols and Chainswords. The main reason was because I don't know what I want to give the squad yet, especially given the diversity of equipment in the Legions rule books. I also chose not to include a Sergeant model, as I want all the Sergeants in the force to have full 'Ultramarines' armor (including head, torso and shoulder from the resin upgrade kit) and those will have to be ordered later on.

Since these photo's have been taken they've been base coated, and I'll be sure to upload completed pictures displaying the finished models, alongside a discussion on what's coming next.

Of course, if you guys have any suggestions about what I can add to the force I'd appreciate them, and I may even take your advice. Not Guilliman though... need some practice at blue first!

Thanks for all the support, and I'll post again soon!

Medge